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My own experience reading the books, I saw in my head something a little different than what we have in game, but I do think they hit the scale of Bree almost perfectly. The books give some details about how many people lived in Bree, as well as a few descriptions of the town. I actually think the scale of Bree is about perfect. ET: Legacy is an open, community driven development and every helping hand counts.I know we are a long way away from reaching the white city of Minas Tirith, but from my very early days of joining the game & first visiting Bree I have wondered about how the scale of Minas Tirith will be brought into this game? If you feel like you can contribute in any other way, be it overhauling assets or proven competitive maps, advancing the new renderer or any other contribution, don't hesitate to join our Discord and chat with us. If you have some DO's and DONT's to share, please let us know or directly dive into the wiki and complete it with your knowledge. The foundation is already layed out, but we need the community to populate it. This includes information regarding the general installation of the game, tweaking cvars to achieve the best possible experience as well as general tips, tricks, strategies and tutorials. In order to help new players get started, a comprehensive community driven wiki is desirable, containing all necessary and useful information. If you want to get started, please let us know or simply have a look at Transifex. All we require is that you are fluent in English and your native language, so if anyone at all is interested in helping out with these translations, don't be shy, hit us up! Any and all help is very much appreciated. Translating the game is done entirely by community members. The ET community has always been incredibly diverse so in order to show our appreciation for our world wide player base, ET: Legacy now comes with translations for multiple languages.
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If you have a Mac and knowledge about development (maybe even Mac developer status), it would be very helpful if you could reach out to us. In order for ET: Legacy to remain playable on Mac in the future, we are in need of a Mac maintainer. We have no real possibility to test the Mac build, let alone people who continuously keep it working. Currently, we have no Mac developer/maintainer in the team, which is always a problem when wanting to release a new version.
#Minas tirith wolfenstein enemy territory update
With every OS X update from Apple they break support for things. If you would like to create a user-friendly first front to the player, then please, let us know. ET: Legacy now comes with Bayesian skill rating and IRC functionality, which also opens the gates for implementing some kind of social system. There already are some very nice UI concepts by mAus in our Discord, should you need inspiration. One big aspect of any gaming experience is the User Interface, which in ET is riddled with difficult to navigate server browsers, limbo menus etc. If you would like to assist in the implementation of new weapons, then please, let us know. For that, we are in need of a 3D Modeller, acting as a bridge between InspirationTuts (modelling) and Zimuus (animations) and finally bringing the weapons in-game. Recently, InspirationTuts finished and provided us with their first weapon model, the iconic Kar98. Simply join our Discord and start chatting with us. If you would like to be a part of it, we'd be glad to have you. The ET: Legacy development is open to anyone.

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#3 - Supporting Android and Raspberry PI devices to simplify server management and test mobile gaming. #2 - Further improving our new renderer to make the game more attractive for new players. #1 - Smoothing out the game experience to ease the transition of the competitive scene to ET: Legacy. This means, that before anything else, we first need to take a step back and check if everything is running as intended.Īll pending tickets (nearly 200!) have been moved to 2.78 and 2.77 is now reserved for non-breaking quality of life improvements and smaller issues. 'The enemy is weakened!' is by far our most comprehensive release yet. * Renderer2 + assets will be available in a bit, bringing you the best graphics for ET yet (experimental). * Our own master server is up and running, so even if id master goes down you're good to go. * WolfAdmin is now the default game manager, providing many useful admin commands. * Bayesian skill rating is implemented allowing for global comparison of skill among players.
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* VM_Create on UI error is resolved so no more manual work-arounds are necessary. So, a warm welcome to all competitive players.
